![]() ![]() ![]() In my previous review of the original System Shock, my main issue was not that it didn’t hold up to modern standards as those aspects remained timeless but that the enemy behaviors/difficulty and narrative had issues as a result of designing its gameplay around its convoluted interface. Exploration-based storytelling through interactable objects such as emails, audio-logs and mixed in with heavy RPG elements that impact the player’s navigation through non-linear environments with multiple entrances and exits are all the cornerstone of System Shock, and unlike the original System Shock 2 is still as playable today as it was when first released-if you are willing to put up with a mechanically dated, though functional, system. System Shock, the original, is a game that has forever impacted the gaming landscape whether or not you have played the original as its influences have expanded beyond its spiritual successor, Bio Shock, or other games that have taken its core ideas of immersive sims such as the Deus Ex games as well as PREY (2017). ![]() "So An Untethered AI and a Hive-Mind Alien Organism Walk Into A Space Station…" ![]()
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